Wind Medallion
Enter in the following codes:

V1.0
V1.1
V1.2
Description
8011A644 0038
8011A804 0038
8011ACF4 0038
Wind Medallion Code
8111B819 0000
8111BB99 0000
8111C089 0000
Japanese Code
8111A674 00FF
8111A676 FFFF
8111A834 30FF
8111A836 FFFF
8111AD24 30FF
8111AD26 FFFF
All Quest/Status Items
Note: These codes will modify your Quest Status screen and items. If you save your game, you risk glitching your game and possibly damaging the cartridge itself.
1. Start the game. You should see Japanese text on the file screen. If you don't, turn off the game and try again.
2. Open a file. Once you can move Link, Press START. On the Item Subscreen, you should see the fairy bow with the fire arrows on it in the upper-left hand corner.
3. Move the cursor so that it is over the bow and fire arrows. Memorize the last four symbols (draw them on paper if you need to).
4. Press Z or R twice so that you can see the Quest Status screen. You must have at least one medallion (use All Quest/Status Items code if you don't). Compare the last four symbols with the other medallions. The last four should always be there.
5. Check the first symbol on the fire and fairy bow icon in the upper-left corner. Draw it as best as you can on paper. Now compare it to all of the medallions on the Quest Status Screen. Can't find a match, can you? This first symbol is the Japanese character for "wind." Hence, it is the Wind Medallion. I know that it doesn't bear any resemblance to a medallion, but still, now we know it exists (or existed, depends on Nintendo)!
Screenshot:
Explanation/Speculation: After some careful consideration and research, we’ve revised our theory on the Wind Medallion. It appears that all of the medallions in Ocarina of Time had different names at one point, but were later changed to their more suitable counterparts. The Wind Medallion was changed to none other than the Forest Medallion (which explains the strange symbol you see on the medallion itself). Why they made this change, we’re not sure, but it may have been because they found it easier to have a temple in the forest rather than in the wind (on a cloud, maybe...?).

Ice Medallion
Enter in the following codes:

V1.0
V1.1
V1.2
Description
8011A644 003A
8011A804 003A
8011ACF4 003A
Ice Medallion Code
8111B819 0000
8111BB99 0000
8111C089 0000
Japanese Code
8111A674 00FF
8111A676 FFFF
8111A834 30FF
8111A836 FFFF
8111AD24 30FF
8111AD26 FFFF
All Quest/Status Items
Note: These codes will modify your Quest Status screen and items. If you save your game, you risk glitching your game and possibly damaging the cartridge itself.
1. Start the game. You should see Japanese text on the file screen. If you don't, turn off the game and try again.
2. Open a file. Once you can move Link, Press START. On the Item Subscreen, you should see the fairy bow with the light arrows on it in the upper-left hand corner.
3. Move the cursor so that it is over the the bow and light arrows. Memorize what the symbols are (draw them if you have to).
4. Press Z or R twice so that you can see the Quest Status screen. You must have at least one medallion (use All Quest/Status Items code if you don't). Compare the last four symbols with the other medallions. The last four should always be there.
5. Check the first symbol on the fairy bow and light arrows icon in the upper-left corner. Draw it as best as you can on paper. Now compare it to all of the medallions on the Quest Status Screen. Can't find a match, can you? This first symbol is the Japanese kanji character for "ice." Hence, it's called the Ice Medallion.
Screenshot:
Explanation/Speculation: My initial speculation had been correct regarding this medallion! The Ice Medallion became none other than our beloved Water Medallion (which explains the snowflake-style texture that you can see on its surface). It’s possible that the Ice Temple contained a Zora-rescuing sidequest similar to the one done in the Fire Temple. However, as we all well know, this is no longer the case, and the Water Temple is now a Japanese-esque tower with a complicated array of tunnels and corridors that confuse many and daunt the elite (except that one guy...).

Tree Stump
Enter in the following codes:

V1.0 V1.1
V1.2
Description
81244124 0039 812442C4 0039 812447A4 0039 Actor Modifier (Kokiri Forest)
81244132 0008 812442D2 0008 812447B2 0008 Variable Modifier (Kokiri Forest)
8011B92F 0000 8011BAEF 0000 8011BFDF 0000 Interface Always On
8011B9E3 0000 8011BBA3 0000 8011C093 0000 Beta Quest
D01C84B5 0010
801DB258 0042
D01C8675 0010
801DB418 0042
D01C8D75 0010
801DB908 0042
Press R to Run Fast
8011A5D7 0001 8011A797 0001 8011AC87 0001 Young Link Mode
WARNING: Use of these codes may cause game instability and/or crashes. We cannot be held responsible if you lose any saved data while using these codes.


  1. Start the game. You will find yourself in Hyrule Field as an adult, the game already loaded.
  2. Run to Kokiri Forest.
  3. Next to Mido's house you'll find the tree stump.

Screenshots:




Explanation/Speculation: This is really weird looking. It's kind of like the stump that Saria sits on, except smaller and simpler. Also, the sides look like rocks more than bark. And yes, Link is actually standing on top of the tree stump in the second picture.




Heart Container
Enter in the following codes:

V1.0 V1.1
V1.2
Description
81244124 0015 812442C4 0015 812447A4 0015 Actor Modifier (Kokiri Forest)
81244096 000E 81244236 000E 81244716 000E Group Modifier (Kokiri Forest)
81244132 0007 812442D2 0007 812447B2 0007 Variable Modifier (Kokiri Forest)
8011B92F 0000 8011BAEF 0000 8011BFDF 0000 Interface Always On
8011B9E3 0000 8011BBA3 0000 8011C093 0000 Beta Quest
D01C84B5 0010
801DB258 0042
D01C8675 0010
801DB418 0042
D01C8D75 0010
801DB908 0042
Press R to Run Fast
8011A5D7 0001 8011A797 0001 8011AC87 0001 Young Link Mode
WARNING: Use of these codes may cause game instability and/or crashes. We cannot be held responsible if you lose any saved data while using these codes.


  1. Start the game. You will find yourself in Hyrule Field as an adult, the game already loaded.
  2. Run to Kokiri Forest.
  3. Next to Mido's house you'll find the heart container.

Screenshots:



Explanation/Speculation: Wow! This is pure alpha, there's no doubt about it! It appears to be an older version of an heart container, and actually acts like one. Ironically, it's also possible to make certain objects drop this container when they're destroyed (see the Actor List for details).





Orange Pot
Enter in the following codes:

V1.0 V1.1
V1.2
Description
81244124 0082 812442C4 0082 812447A4 0082 Actor Modifier (Kokiri Forest)
81244096 0086 81244236 0086 81244716 0086 Group Modifier (Kokiri Forest)
81244132 0000 812442D2 0000 812447B2 0000 Variable Modifier (Kokiri Forest)
8011B92F 0000 8011BAEF 0000 8011BFDF 0000 Interface Always On
8011B9E3 0000 8011BBA3 0000 8011C093 0000 Beta Quest
D01C84B5 0010
801DB258 0042
D01C8675 0010
801DB418 0042
D01C8D75 0010
801DB908 0042
Press R to Run Fast
8011A5D7 0001 8011A797 0001 8011AC87 0001 Young Link Mode
WARNING: Use of these codes may cause game instability and/or crashes. We cannot be held responsible if you lose any saved data while using these codes.


  1. Start the game. You will find yourself in Hyrule Field as an adult, the game already loaded.
  2. Run to Kokiri Forest.
  3. Next to Mido's house you'll find the pot.

Screenshots:




Explanation/Speculation: An alpha version of the pots. It looks like this one was based on the pots in LTTP.





Explosive Rupees
Enter in the following codes:

V1.0 V1.1
V1.2
Description
81244124 0131 812442C4 0131 812447A4 0131 Actor Modifier (Kokiri Forest)
81244132 0001 812442D2 0001 812447B2 0001 Variable Modifier (Kokiri Forest)
8011B92F 0000 8011BAEF 0000 8011BFDF 0000 Interface Always On
8011B9E3 0000 8011BBA3 0000 8011C093 0000 Beta Quest
D01C84B5 0010
801DB258 0042
D01C8675 0010
801DB418 0042
D01C8D75 0010
801DB908 0042
Press R to Run Fast
8011A5D7 0001 8011A797 0001 8011AC87 0001 Young Link Mode
WARNING: Use of these codes may cause game instability and/or crashes. We cannot be held responsible if you lose any saved data while using these codes.


  1. Start the game. You will find yourself in Hyrule Field as an adult, the game already loaded.
  2. Run to Kokiri Forest.
  3. Next to Mido's house you'll find a giant magenta rupee.

Screenshots:




Explanation/Speculation: It appears that these rupees may have been part of a magical spell that would sacrifice rupees to place explosive traps for enemies. This is pure speculation, though, as we only have one screenshot to base it off of. At any rate, this will only spawn a humongous magenta rupee. If you'd like miniature rupees with a weak explosive force, change the Variable Modifier to 0002.